Research Design Connections: Virtual Office Research

Latini, Di Giuseppe, and D’Orazio have determined that research outcomes obtained in virtual reality settings are useful in real world applications.  They conducted research in real and immersive office spaces finding “No significant results variation between real and virtual offices. . . . participants performed one test session in a real or a virtual room, three cognitive tasks and surveys (on immersivity, cybersickness, comfort, and intention of interaction). The validation process was addressed by evaluating the adequacy of VR in representing real-life scenarios and the benchmark of results. Findings confirmed the ecological validity of the model by an excellent sense of presence, graphical satisfaction, involvement, realism and low cybersickness levels. The absence of significant differences between the results on comfort, productivity, and behaviour, collected in the real and virtual settings, supported the criterion validity. Results highlighted the potentialities of applying VR to support a user-centred design and investigations on multi-domain …