Your EDspaces 2026 Game Plan: Five Reasons to Go
October 28 @ 8:00 am - October 30 @ 5:00 pm

We asked past attendees why they come to EDspaces. Their top five answers shape everything about this event. Here’s what they told us, and how EDspaces 2026 delivers on each one.
1. Know What’s Coming Before It Hits Your Next Project
The show floor, sessions, and keynote put the latest spatial strategies, materials and design thinking in one place. See where educational design is headed before it shows up in your next project.
2. Find the Products and Partners Your Next Project Needs
The expo floor puts hundreds of products, materials and solutions in context. Compare furniture systems, surfaces, technology and more side by side, and talk directly with the people who make them.
3. Build Knowledge You Can Put to Work
60+ EDsessions span five tracks: campus safety, neuro-informed design, CTE, AI readiness and student well-being. Every session maps to real projects. Plus, Bruce Mau and Aiyemobisi “Bisi” Williams open the show Oct. 28 with “Designing the World as a Learning Machine,” exploring how environments function as living systems that shape how people learn.
4. Build the Relationships That Move Projects Forward
The people who plan, specify and fund learning environments are all in the room. Reconnect with current partners, meet prospective ones and have the face-to-face conversations that move long project cycles forward.
Join the Bold Women Collective Networking Event (Wed, Oct. 28, 5-6:30 PM) and EDfest at the College Basketball Experience (Thu, Oct. 29, 5:30-8:30 PM) for two dedicated opportunities to connect with the full community.
5. Get Face Time With the Partners Who Keep Your Projects Moving
EDspaces gives you dedicated time with the suppliers you already work with—and the opportunity to discover new partners who may have the solution your next project needs. Review product lines, finalize specs, explore new capabilities, and move active projects forward. EDspaces is where relationships turn into solutions and decisions get made.